Two mismatched sea otters in search of new "paw buddies" must save Earth from an alien civilization which has outlawed all forms of playing.
Kip and Cordy will have to play it all just right in order to save their lodge... Earth... and the entire known universe.
Brill leads his armada to drag Earth out of orbit. Gorkil has a plan to save the otter's home world.
Cordy and Kip reunite with a better understanding of each other, while Brill prepares to lead his armada to steal Earth.
Cordy coaches the Momoans to learn a strategy. Kip accidentally invents a highly-addictive game.
Cordy and Kip split up. Cordy travels to Gorkil's home world. Kip and Bo are imprisoned.
Cordy and Kip travel to Dominion where they meet Brill, an evil space-squid who doesn't play by his own rules.
Cordy and Kip teach their new alien friends all about playing, fun and games.
Cordy and Kip meet Gorkil and Bo, two aliens who may or may not want to eat the otters.
Sea Star leads Cordy and Kip to San Francisco where they find more than what they could have ever expected.
Cordy and Kip must find new paw buddies after theirs break up with them.