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Sun Snappers (Guilds & Goblins 5)

from  What If World - Stories for Kids

Jan 11, 2021

 

The adventurers awaken as captives, with no memory of how they got to this strange new place? Can they find their way out of even more trouble than usual? Lessons include: A little “bad luck” can challenge our creativity and lead us to bold new ideas This story is part of the Guilds & Goblins miniseries, where What If World characters play an original tabletop RPG for kids and families. The dice rolls are all real and help inform the story, along with your questions and ideas! Start at episo...more

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